Changelog
- added setting to hide terrain
- improved skybox lookup to hide pixelization that was visible in certain scenes
- revamped volumetric clouds
- added new dynamic cloud system
- covers a total of six different cloud types
- clouds are now rendered in half resolution
- added Academy Color Encoding System support including the Reference-Rendering-Tranform (RRT)
- improved volumetric fog
- bilateral filtering on fog to hide noise
- fixed bugs related to the player being above the fog volume
- added skybox based image based lighting
- internal code updates and structural optimization
- added rough reflections
- added BRDF
- added normalmap support
- added night vision support
- fixed DOF on hand
- removed beaconbeam shadows
- fixed overlays like spidereyes and enchantment glint
- improved block mapping
- added underwater vegetation detection
- added support for additional foliage blocks
- fixed missing entity coloring
- adjusted exposure
- added film grain
- added RSM global illumination (disabled by default)
- various small optimizations
- addded blindness effect support
- fixed bright screen edges when using motionblur
- added daytime dynamics to the atmosphere simulation
- fixed resourcepack specular with disabled normalmap support
- fixed rain particles
- added setting for hardcoded metal specular
- added settings for sun and moon illumination
By downloading you agree to the terms of use as detailed here.
Download: Beta 1.0
For more detailed information about the update progress check our discord servers or the shaderlabs server.
Shaderlabs Server: Discord Invite